2898
博碩士論文
Computer Science , Hardware Accelerated Rendering and Shading , Image-Based Rendering , Reflection Mapping , Bidirectional Reflectance Distribution Functions , Monte Carlo Integration , Offset Surface Light Fields , Surface Light Fields , Light Fields , Lumigraphs , Texture Map
For producing realistic images, reflection is an important visual effect. Reflections of the environment are important not only for highly reflective objects, such as mirrors, but also for more common objects such as brushed metals and glossy plastics. Generating these reflections accurately at real-time rates for interactive applications, however, is a difficult problem. Previous works in this area have made assumptions that sacrifice accuracy in order to preserve interactivity. I will present ...
出版: |
University of Waterloo |
System ID: 7301